Duing the Perez run on the character, there were not as many story arcs either, but they did become more defined. Her entrance into Man’s World was to stop a global nuclear war created by Ares. She also had introduced a modern version of the Cheetah, Circe, Doctor Psycho and Silver Swan. One of the defining story arcs at this time was the Challenge of the Gods, where she discovers the truth about her own past as she journeys into the underworld. In this time as well she was a part of numerous company-wide crossovers including Millennium, Invasion and one focused on herself, the War of the Gods. The latter was Perez’s swansong on the character and with Messner Loebs taking over afterwards the direction of the character changed again somewhat. Under his direction, Diana became involved in battle factions of organized crime in Boston, and faced off against Ares Buchanan and the White Magician. This resulted in Wonder Woman being marooned in space, and returning to uncover the plot. During the events of Zero Hour a slightly different version of her origin is told, and Artemis wins the right to be Wonder Woman in another contest. This ends eventually with Diana battling the White Magician after Artemis has been killed. The John Byrne run equally was without as many defined story arcs except specifically with how her death affected others. This was also incorporated into the company wide Genesis event. Once she returned she faced a new villain known as Devastation who she battled occasionally, and she also took responsibility for Cassandra Sandsmark (who would later become Wonder Girl.) As a prominent character within the DC universe she took part in company-wide crossovers like Our Worlds at War and the Joker’s Last Laugh. When Rucka took over, some of the character's most memorable story arcs occurred, and most famously among them Stoned and the Superman story arc Sacrifice which ended in Wonder Woman #219 with her killing Maxwell Lord.
After the death of Superman, Wonder Woman became depressed and began to remember her origins differently, questioning aspects of her past such as whether she truly was mocked as a child and her relationship with Ares. In a fit of rage Diana crushed the helmet of War. Realizing that she shouldn't have been able to do that, she used the Lasso of Truth on herself and discovered that she had been deceived. Diana traveled to Olympus for answers, but found it abandoned. She also found herself unable to return to her home of Themyscira.[7]
The Invisible Plane was a creation of Diana's during her younger years on Paradise Island. She created it to be an improvement on her mother's planes which would be shot down in Man's World. The result of her innovation was an invisible plane that could fly at terrific speeds silently and not be detected by hostile forces. Initially, it was portrayed as being transparent.[citation needed]
Following Pérez, William Messner-Loebs took over as writer and Mike Deodato became the artist for the title. Messner-Loebs introduced Diana's Daxamite friend Julia in Wonder Woman vol. 2 #68 during the six-issue space arc.[38][39] Messner-Loebs's most memorable contribution to the title was the introduction of the red-headed Amazon Artemis, who took over the mantle of Wonder Woman for a short time. He also included a subplot during his run in an attempt to further humanize Diana by having her work for a fictional fast food chain called "Taco Whiz".[9]
Lennox suggests meeting Siracca, a fellow demigod daughter of Zeus as well. She travels to Lybia and finds a girl trapped in a vase. The girl tells Wonder Woman that when the soldiers came, everyone hid in a bunker. Leading her down, she triggers a trap which sends a plethora of knives, swords and daggers at her. Blocking them all but one, Diana looks to find the girl dissolving to sand. Crying at her failure, her time to mourn is cut short as the real Siracca, albeit in a zombie like form, ambushes her.
Wonder Woman has also appeared in the 2013 NetherRealm Studios fighting game, INJUSTICE: Gods Among Us, as a playable character with her own set of super moves and alternate constumes, one of which was a New 52 skin. In the game, Wonder Woman is summoned alongside Aquaman, Green Lantern, Green Arrow, Batman, and the Joker into a world where Superman rules with an iron fist and said world's Wonder Woman is his second-in-command. Wonder Woman must unite with the others and this world's Batman to defeat Regime Superman for good. She is voiced by Susan Eisenberg.

The character's depiction in the New 52 has been mostly along the same lines as the remainder of her modern appearances, though as of yet much remains to be explained about her character. One development with the character in this new universe is that some of the developments which occurred during Flashpoint are occasionally referenced (such as her using London as her base of operations). In her New 52, written by Brian Azzarello, Wonder Woman's origin is that she is the daughter of Hippolyta and Zeus; no longer is she a golem of clay and earth, but an actual demigoddess.

Aegeus Angle Man Ares/Mars Baron Blitzkrieg Baroness Paula von Gunther Blue Snowman Veronica Cale Captain Wonder Cheetah Circe Dark Angel Decay Doctor Cyber Doctor Poison Doctor Psycho Duke of Deception Earl of Greed Egg Fu/Chang Tzu Eviless First Born Genocide Giganta Grail Hades Hypnota Kung Lord Conquest/Count of Conquest Mask Medusa Minister Blizzard Osira Queen Clea Red Panzer Silver Swan Tezcatlipoca Zara
Ares told Diana that he had been imprisoned by the other Gods of Olympus and bound in chains that were secured by Aphrodite through the power of her love. He also told her that years ago, Phobos and Deimos had implanted false memories of Themyscira into her mind, and these had caused her to imagine aspects of her past that had never happened in reality. Meanwhile, Phobos and Deimos entered Themyscira and battled with the Amazons. Diana knew what she had to do, and called Ares to unite her with Phobos and Deimos. He teleported them to her, and using her Lasso of Truth, Wonder Woman bound them through the power of her unconditional love for them, as Aphrodite had done to Ares. With the twin gods defeated, Diana attempted to leave Ares' prison along with Veronica and Izzy, however Izzy's essence had been attached to the realm and could not return to Earth. Izzy was forced to either live out the rest of her days in the prison or live in Themyscira as an Amazon for eternity. She chose the latter and Veronica said goodbye to her daughter. Diana was briefly reunited with her mother, for the first time since she left the island.[8]
Straczynski's run focused on an alternate timeline created by the Gods where Paradise Island was destroyed leading to many Amazons being raised in the outside world. It revolves around Wonder Woman's attempts to restore the normal timeline despite the fact that she does not remember it properly. Wonder Woman in this alternative timeline has been raised in New York City as an orphan and is coming into her powers. She is aware of the presence of Amazons, but does not remember her childhood on Paradise Island.[54][55] Wonder Woman wore a new costume designed by DC Comics co-publisher Jim Lee.[56] Writer Phil Hester continued the storyline.[57]
As one of the longest continually published comic book characters, Wonder Woman’s history has undergone some changes over the years, though a few elements remain consistent in all of her depictions. She is the princess of the Amazons, a race of women who live free of men on Paradise Island (later dubbed Themyscira). After growing up on this island, Wonder Woman (whom her mother named Diana) journeys to Man’s World on a mission of diplomacy, peace, and love.
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