Due to the format of most golden age comics, the majority of story arcs at the time for all characters were the same, Wonder Woman included. More accurately that is to say that there were not story arcs at all, as issues contained two to three stories, all of which started and concluded within the issue in question. There was therefore not much continuity in Wonder Woman until she reached the silver age. The few exceptions to this were in issues which contained a common theme, such as Wonder Woman meeting some leprechauns and each of the three stories dealing with that. Alternately there were some common themes for the character at the time, one of which was dealing with enemy saboteurs. These were mostly contemporary, and thus started as either the National Socialists in Germany or the Imperial Japanese. Later these became others.
It’s strange to think that an issue that is mostly a fight scene would be a slow one. Wonder Woman and Jason go up against King Best with cool powers and team attacks. The problem, however, is that it continues to cut away from this action by showing what the other Dark Gods are doing. While it would be interesting to see such at the beginning, it is spread throughout and bogs the whole story down. I want to look at Wonder Woman and her brother fight a giant god, not learn that a random guy is hypnotized by a Dark God. It’s choppy storytelling like this that makes the comic feel more like a chore to read.
Wonder Woman is trained in the a variety of martial arts, making her a master of unarmed and armed combat (even proving adept with pistols). Before Flashpoint Batman considered Diana the best melee fighter on the planet, even putting her ahead of Superman, due to the combination of her power and the depth of her training. Even when depowered, she is on par with some of the best hand-to-hand combatants in the DC Universe.
Wonder Woman has also appeared in the 2013 NetherRealm Studios fighting game, INJUSTICE: Gods Among Us, as a playable character with her own set of super moves and alternate constumes, one of which was a New 52 skin. In the game, Wonder Woman is summoned alongside Aquaman, Green Lantern, Green Arrow, Batman, and the Joker into a world where Superman rules with an iron fist and said world's Wonder Woman is his second-in-command. Wonder Woman must unite with the others and this world's Batman to defeat Regime Superman for good. She is voiced by Susan Eisenberg.
Voiced by Keri Russell. A movie based on the storyline written by George Perez, Gods and Mortals. This movie shows Wonder Woman's origins and how she decided to operate outside of Themyscira. Long time ago, there was a war between Ares and Hippolyta, and Hippolyta had the advantage, and was about to kill Ares, but then Hera told her not to kill Ares, but the deed, done by Ares, would not go unnoticed. From there on the Amazons got their own Island, by a request from Hippolyta, where they kept Ares a prisoner. Years further, Hippolyta wished for a child, and she made a child out of clay praying for the gods to make it a child. The next morning she wakes up and sees that a little child is in front of her. She was named Diana.
Wonder Woman’s costume has come under heavy criticism throughout the years. Many find that as an example of a character that is supposed to represent female empowerment that by wearing a costume which reveals a gratuitous amount of skin that the character is being contradictory. Numerous attempts have been made to make her costume more realistic, however in terms of the character’s history there are few problems with it. Despite that it offers little protection, Wonder Woman does not require very much protection, either from harm or from the elements. The costume is also sometimes criticized for its symbolism closely related to American themes, that despite the fact that she is meant to be an emissary of peace to the whole planet, that her costume looks very American This is explained as one of the motivations for her role in Man’s World world. The costume is a breastplate inspired by the colors and symbols of a downed World War II airplane being flown by Steve Trevor’s mother . As an American pilot, it is therefore not surprising that stars (on the lower part of her breastplate) and stripes (one her boots) are evident parts of the design. In the summer of 2011 it was announced that DC Comics would reboot its entire lineup and create the new 52. Debate immediately surfaced as the head creative force behind the reboot (Jim Lee) decided that all female characters should be drawn with "pants" or full leg covering as part of their costume. This was in line with the redrawn Wonder Woman after issue #600 in volume 3. However, as the summer progressed images began to appear with Diana in a costume which appeared to be a synthesis of her traditional one and the reimagined one. With the actual reboot this is the costume that was decided on, essentially with the breastplate in the general shape of the traditional costume, and the theme being more in line with the redesign of the previous year. She additionally has added aspects of her uniform which didn't exist before such as a braided armband.