In this new continuity, Wonder Woman's origin is significantly changed and she is no longer a clay figure brought to life by the magic of the gods. Instead, she is the natural-born daughter of Hippolyta and Zeus. The earlier origin story was revealed by Hippolyta to be a ruse thought up by the Amazons, to protect Diana from the wrath of Hera, who is known for hunting and killing several illegitimate offspring of Zeus.
Star Sapphire Ring (Formerly): Diana first wielded the Violet Lantern Ring when she served with the Star Sapphire Corps during the Blackest Night. She was later recruited as temporary leader of the Star Sapphires during a crisis on Zamaron and wore the ring once more. After the conflict, Diana retired from the Corps to continue her mission on Earth.
The "Diana Prince" identity has been part of Wonder Woman's history since her comics debut in 1941. In the early Golden Age stories, Wonder Woman served as a military secretary during World War II, using Prince as her cover. Later occupations Wonder Woman performed as Prince included translator at the United Nations, Air Force captain and ambassador, and in the '70s TV series, Lynda Carter's Wonder Woman used Prince to serve as an agent of the Inter-Agency Defense Command. In the DC Extended Universe, Prince works as curator for the Department of Antiquities at the extremely prestigious Louvre Museum and is held in very high esteem by the curator of the Gotham City Museum of Antiquities. Her tremendously long life span, accumulation of immense amount of knowledge and exceptional perceptiveness makes Diana Prince the wisest and most emotionally-intelligent member of the Justice League.
The JLA's first trip to the universe is where Owlman is found hacking computer systems to get the info he needs. There, the JLA fights recruits the Crime Syndicate of America has recruited. Their second trip was when Batman followed Superwoman, and defeats her. After taking out Superwoman, he calls the JLA, and alongside the JLA travels to the moon, to get to the Crime Syndicate's headquarters. From there on, every JLA'er fights against their counterparts, and Wonder Woman manages to even win against her counterpart, Superwoman.
Many writers have depicted Diana in different personalities and tone; between both of her diametric extremes; that of a worldly warrior, a highly compassionate and calm ambassador, and sometimes also as a naive and innocent person, depending on the writer. What has remained constant, and is a mainstay of the character, is her nurturing humanity: her overwhelming belief in love, empathy, compassion, and having a strong conscience. This trait had been the reason for her induction into the Star Sapphires.
Duing the Perez run on the character, there were not as many story arcs either, but they did become more defined. Her entrance into Man’s World was to stop a global nuclear war created by Ares. She also had introduced a modern version of the Cheetah, Circe, Doctor Psycho and Silver Swan. One of the defining story arcs at this time was the Challenge of the Gods, where she discovers the truth about her own past as she journeys into the underworld. In this time as well she was a part of numerous company-wide crossovers including Millennium, Invasion and one focused on herself, the War of the Gods. The latter was Perez’s swansong on the character and with Messner Loebs taking over afterwards the direction of the character changed again somewhat. Under his direction, Diana became involved in battle factions of organized crime in Boston, and faced off against Ares Buchanan and the White Magician. This resulted in Wonder Woman being marooned in space, and returning to uncover the plot. During the events of Zero Hour a slightly different version of her origin is told, and Artemis wins the right to be Wonder Woman in another contest. This ends eventually with Diana battling the White Magician after Artemis has been killed. The John Byrne run equally was without as many defined story arcs except specifically with how her death affected others. This was also incorporated into the company wide Genesis event. Once she returned she faced a new villain known as Devastation who she battled occasionally, and she also took responsibility for Cassandra Sandsmark (who would later become Wonder Girl.) As a prominent character within the DC universe she took part in company-wide crossovers like Our Worlds at War and the Joker’s Last Laugh. When Rucka took over, some of the character's most memorable story arcs occurred, and most famously among them Stoned and the Superman story arc Sacrifice which ended in Wonder Woman #219 with her killing Maxwell Lord.
A Blackfoot demi-god, and a smuggler who trades with both sides of the war and knows how to get people across the front lines. On his casting, Brave Rock said, "I had no idea it was for Wonder Woman. I lost it when I showed up and I couldn't remember my lines. I didn't take it literally until a month later, I got a call saying I got the role and they wanted me to fly to London for a fitting." Brave Rock raised several concerns with Jenkins over the representation of the character in the film, particularly that he was not comfortable playing into stereotypes and that he was not keen on his character being simply known as "Chief". Jenkins responded by giving him some extra creative control over his character which Brave Rock says was "unprecedented".
Nick Pumphrey stated that Wonder Woman stands as a non-violent beacon of hope and inspiration for women and men. Grant Morrison stated "I sat down and I thought, 'I don't want to do this warrior woman thing.' I can understand why they're doing it, I get all that, but that's not what [Wonder Woman creator] William Marston wanted, that's not what he wanted at all! His original concept for Wonder Woman was an answer to comics that he thought were filled with images of blood-curdling masculinity, and you see the latest shots of Gal Gadot in the costume, and it's all sword and shield and her snarling at the camera. Marston's Diana was a doctor, a healer, a scientist."
In the Silver Age, Wonder Woman's history received several changes. Her earlier origin, which had significant ties to World War II, was changed and her powers were shown to be the product of the gods' blessings, corresponding to her epithet, "beautiful as Aphrodite, wise as Athena, stronger than Hercules, and swifter than Hermes". The concepts of Wonder Girl and Wonder Tot were also introduced during this period.
Superhuman Durability: Diana possesses a high resistance to damage and magical attacks. Her resistance to injury is not quite as great as Superman or Supergirl. However, due to her vast threshold for pain and her Amazonian ability to heal at a superhuman rate, this easily makes up for the difference. She has withstood considerable bludgeoning damage in the form of hand to hand combat with metahuman opponents such as Superman and Shazam. She has considerable resistance to human weaponry, though this is not absolute; bullets, and edged weapons can cause minor to moderate injury, but never life threatening. She once survived an Eighth Metal bullet to the head and was back on her feet and fighting again a few moments later.
Wonder Woman’s costume has come under heavy criticism throughout the years. Many find that as an example of a character that is supposed to represent female empowerment that by wearing a costume which reveals a gratuitous amount of skin that the character is being contradictory. Numerous attempts have been made to make her costume more realistic, however in terms of the character’s history there are few problems with it. Despite that it offers little protection, Wonder Woman does not require very much protection, either from harm or from the elements. The costume is also sometimes criticized for its symbolism closely related to American themes, that despite the fact that she is meant to be an emissary of peace to the whole planet, that her costume looks very American This is explained as one of the motivations for her role in Man’s World world. The costume is a breastplate inspired by the colors and symbols of a downed World War II airplane being flown by Steve Trevor’s mother . As an American pilot, it is therefore not surprising that stars (on the lower part of her breastplate) and stripes (one her boots) are evident parts of the design. In the summer of 2011 it was announced that DC Comics would reboot its entire lineup and create the new 52. Debate immediately surfaced as the head creative force behind the reboot (Jim Lee) decided that all female characters should be drawn with "pants" or full leg covering as part of their costume. This was in line with the redrawn Wonder Woman after issue #600 in volume 3. However, as the summer progressed images began to appear with Diana in a costume which appeared to be a synthesis of her traditional one and the reimagined one. With the actual reboot this is the costume that was decided on, essentially with the breastplate in the general shape of the traditional costume, and the theme being more in line with the redesign of the previous year. She additionally has added aspects of her uniform which didn't exist before such as a braided armband.