The Lasso of Truth forces people to tell the truth. It was forged by Hephaestus from the Golden Girdle of Gaea that Antiope had once worn. It is able to restore people's lost memories get rid of illusions or cause illusions to those it holds and heal the holder's body cure insanity and protect people who are in close proximity to it from magical attacks. In the golden age version the lasso could also take on a rigid form and hold people aloft from a great distance away. During these eras, the lasso also forced those who were bound by it to act as the holder demanded. This trait also affected Wonder Woman. A non-combat application of the lasso is that it can be used to change Diana's clothes as long as those clothes are "in the right frequency" as the lasso. Although this was a plot device used more often in the golden and silver age in has been used on occasion in modern comics as for instance one time Diana transformed into a Miss America costume. The lasso is essentially indestructible, and can be offensively used in combat to incapacitate, and even attacking their souls.
When she is preparing for the final game (Teaming up with Supergirl, Starfire, Bumblebee and Batgirl against Lobo, Maxima, Bleez, Mongal and Blackfire), the competition is interrupted by Lena Luthor. Wonder Woman starts putting civilians safe, including the Embassador, who, out of fear, orders her to star with him to protect him. She refuses and returns to the batlle, angering the Embassador. She fight Lena and then Brainiac. Upon their defeat, Wonder Woman rejoins with her mother, thinking she dissapointed her by no following the Embassador orders, but Hippolyta is proud instead, stating that Wonder Woman will be an amazing Queen.
The Pre-Crisis version of the invisible plane was a necessity because before Crisis on Infinite Earths rewrote Wonder Woman's history – along with the histories of many other heroes – Wonder Woman could not fly. She grew increasingly powerful during and after the Silver Age of Comic Books, acquiring the power to ride wind currents and imitate flight over short distances. This had limitations, however; for example, if there was no wind and the air was completely still she would be trapped on the ground or if dropped from a distance that she would helplessly fall out of control to the ground. Though this meant that she would rely on the invisible plane less frequently, she always had need of it.
She also had an array of mental and psychic abilities, as corresponding to Marston's interest in parapsychology and metaphysics. Such an array included ESP, astral projection, telepathy (with or without the Mental Radio), mental control over the electricity in her body, the Amazonian ability to turn brain energy into muscle power, etc. Wonder Woman first became immune to electric shocks after having her spirit stripped from her atoms by Dr. Psycho's Electro Atomizer; it was also discovered that she was unable to send a mental radio message without her body.
A. O. Scott of The New York Times wrote that it "briskly shakes off blockbuster branding imperatives and allows itself to be something relatively rare in the modern superhero cosmos. It feels less like yet another installment in an endless sequence of apocalyptic merchandising opportunities than like ... what's the word I'm looking for? A movie. A pretty good one, too." Michael Phillips of Chicago Tribune compared the film to Captain America: The First Avenger, noting that as with "the first Captain America movie over in the Marvel Comics universe, DC's Wonder Woman offers the pleasures of period re-creation for a popular audience. Jenkins and her design team make 1918-era London; war-torn Belgium; the Ottoman Empire; and other locales look freshly realized, with a strong point of view. There are scenes here of dispossessed war refugees, witnessed by an astonished and heartbroken Diana, that carry unusual gravity for a comic book adaptation." Katie Erbland of IndieWire commended its thematic depth, explaining that "Wonder Woman is a war movie. Patty Jenkins' first—and we hope not last—entry into the DC Expanded Universe is primarily set during World War I, but while the feature doesn't balk at war-time violence, it's the internal battles of its compelling heroine that are most vital." Alonso Duralde of TheWrap similarly felt that, "Diana's scenes of action are thrilling precisely because they're meant to stop war, not to foment it; the idea of a demi-god using love to fight war might sound goofy in the abstract, but Jenkins makes the concept work." Ann Hornaday of The Washington Post praised Gadot and Pine's performances as well the film's detailed plot and narrative while comparing of some slow-motion action sequences to The Matrix. Stephanie Zacharek of Time magazine hailed the film as a "cut above nearly all the superhero movies that have been trotted out over the past few summers" while praising Gadot's performance as "charming" and "marvelous" and commending Jenkins's direction of the film as a step forward for women directors in directing big-budget blockbuster films in Hollywood.